Portfolio of
Jesse Raymond

Game and Software Designer and Developer


"XLCR

Miner Profits Slots


Principal Designer & Developer (2019)

As the operator of a one-person indie studio called XLCR Studios, my job is to design and develop games, and work with 3rd parties for outsourced assets and funding opportunities.


Achievements
  • Built a unique mobile slot machine game in Unreal UMG UI (blueprints) as a microtransaction revenue stream to fund further business and game development

 


Xbox Logo

Xbox Avatar Editor


Software Design Engineer (2018)

As Xbox Avatar Editor started getting close to shipping, I was brought on to the team to polish the visuals of the interface by using a combination of my UX design and UI development skills.


Achievements
  • Scripted 100+ individual UI animations and transitions, multiple resolution-based adaptive layouts, and provided app-wide look-and-feel polish for Avatars on Xbox One, PCs and modern Windows devices, using Unity, UWP XAML and C#

 


Microsoft Edge Logo

Microsoft Edge & Edge on Xbox


Examples are limited since this project is bound by non-disclosure and data retention agreements
Prototyper & Design Developer (2017-2018)

As a prototyper for Microsoft Edge, my responsibility was to create rapid prototypes using UWP XAML and C# to prove design theories and technical feasibility for new product features, often with a 1 to 2 week turnaround. Later, as the needs of the project changed, my role changed to that of a UX Design Developer that delivered production-ready XAML and C++ bug fixes to improve the visual craftsmanship of the live end user product.


Achievements
  • Developed a prototyping platform for a classified device form factor that required a totally reimagined UX, new methods of gesture/touch input, could support having features added iteratively, and was actively used as a polished design vision demonstration for executive and VP-level presentations
  • Prototyped the mixed paradigm (XY-focus + free mouse) gamepad-based controls for Edge on Xbox, and the success of this control scheme was integral to the usability of the shipped product, giving players an Xbox web browsing experience that was as close to desktop as possible
  • Created user-facing demos for improvements to Cortana integration, user input gestures, animations, and Microsoft's Fluent Design System UI variants that were used in user research studies which generated actionable data that improved the live Microsoft Edge end user product
  • Engineered a custom dynamic theme editor UWP app that allowed visual designers to adjust colors, font styling and other theme elements of Fluent Design within Edge on the fly and output their changes to an importable and human-readable file for later re-consumption, which allowed decision makers to efficiently make numerous improvements to Edge’s visual theme in a short period of time

 


Magic Arena Logo

Magic Arena


Examples are limited since this project is bound by non-disclosure and data retention agreements

Prototyper & Game Feature Concept Designer (2016-2017)

Before Magic Arena was officially in development, I was part of a task force of designers who conceptualized and prototyped core aspects of the Magic digital experience as well as potential feature offerings.


Achievements
  • Prototyped card displays in Unity and designed feature concepts, including a story-driven campaign, for Magic Arena to inform initial product design and content pipeline development in order to get a running start while the team was still being formed

 


Magic The Gathering Logo

Magic Online


Senior Technical Artist (2013-2017)

At Wizards of the Coast, I wore many hats with a broad range of responsibilities. Most prominently, my role was oriented around the creation of new digital content for every Magic: The Gathering expansion released on Magic Online, however, I also served as an art director, project manager and person-in-charge to collaborate with multiple teams/disciplines to facilitate the creation and delivery of new game features and hundreds of high-quality assets per release for more than 20 expansion product releases.


Achievements
  • Established and led a team of 4 people that focused on the creation of production-ready WPF XAML, C#, and UX/visual design for 6 to 8 Magic Online expansions per year
  • Created all of the Magic 2015 style card frame templates which were significantly higher fidelity (print-to-digital representation) than any of the card templates created prior, which garnered the praise of both Wizards and players alike
  • UX designer for overhauled, fan-favorite Magic Online Leagues feature

Shipped Expansion Titles
  • Magic 2014 Core Set
  • Theros
  • Born of the Gods
  • Journey into Nyx
  • Magic 2015 Core Set
  • Khans of Tarkir
  • Fate Reforged
  • Dragons of Tarkir
  • Battle for Zendikar
  • Oath of the Gatewatch
  • Shadows over Innistrad
  • Eldritch Moon
  • Kaladesh
  • Aether Revolt
  • Amonkhet
  • Hour of Devastation
  • Ixalan
  • And more...

 


Wizards of the Coast Logo

Wizards Accounts and DCI Cards


UX, UI & Graphic Designer (2014-2015)

When it was time to update and overhaul the Wizards Accounts web service, I turned the provided wireframes into developer-consumable design specs that had been designed, styled and redlined. I also designed graphics for print and digital, like the player identification (DCI) cards.


Achievements
  • Web designer for Wizards Accounts and New Player Sign Up online services
  • Graphic designer for Wizards DCI cards (both printed temporary cards and permanent digital cards)

 

Shipped Titles



  • Magic: The Gathering
  • 20+ Magic: The Gathering Expansions
  • Magic Arena
  • Magic Online
  • Magic Duels
  • Wizards Account System
  • Wizards DCI Cards
  • Xbox Avatars Editor
  • Microsoft Edge
  • Edge on Xbox
  • System Center Service Manager
  • Kin One & Kin Two
  • And More!

About Jesse Raymond


Jesse Raymond is a Game and Software Designer and Developer with a specialization in User Experience and User Interface (UX/UI) from Redmond, Washington, USA.

Jesse has a deep passion for creating quality user experiences and solving unique technical and design problems. With over 10 years of diverse professional practice in design and development for games and software, and more than 30 popular shipped products in that time, Jesse has a proven track record of delivering success, improving product quality and being a compassionate leader. Professionally, Jesse is frequently called a UX/UI designer/engineer hybrid, a design developer, a “deseloper,” a “devigner,” or in industry jargon: a unicorn.

Skills


Passionate UX/UI designer and engineer for desktop, game console, web, mobile and proprietary devices, specialized in providing high quality user experiences, polished visuals and clean code in collaborative multidisciplinary teams


Accomplished prototyper capable of adapting user feedback and actionable data into successful, shippable product features


Comfortable working in most Adobe software (especially Photoshop and Illustrator), Visual Studio, Unreal Engine 4, Unity, C#, C++, JavaScript, HTML, XAML (UWP, WPF and Silverlight), XML, JSON, Git, Confluence, JIRA and other team management tools


Effective team-driven, detail-oriented, written, visual and verbal communicator, who frequently acts as a liaison to improve collaboration and communication between designers, engineers and project managers


Numerous successes in team leadership and sole-owner, high-accountability roles